Russell Aitken 1
Last seen:  8 days ago
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I will develop prototypes and games using unity dots or ecs

At Imaginary Workstation, we offer specialized Unity development services, focusing on creating high-performance prototypes and full-scale games using Unity’s Data-Oriented Tech Stack (DOTS) and Entity Component System (ECS). These advanced technologies empower us to build complex games like RTS, RPGs, and Horde Shooters that are optimized for smooth gameplay, even on lower-end devices. With over 45 completed projects, our expertise in AI, custom multiplayer solutions, and efficient ECS workflows ensures you receive a tailored, high-quality product. Reach out to start developing your project with a team dedicated to exceptional results.

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8 days ago
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Introducing services for designing prototypes and games using unity points or ecs

Subject: Expert Unity Development Services at Imaginary Workstation

Hello,

I am the lead Unity developer at Imaginary Workstation, where we focus on crafting exceptional games and simulation applications. Our team is dedicated to developing visually captivating and high-performance projects, tailored to meet the unique needs of our clients.

We are thrilled to announce the successful completion of over 45 Unity projects across various platforms, showcasing our commitment to quality and innovation in the gaming industry.

Our approach to game development involves leveraging cutting-edge technologies and adhering to industry best practices to ensure superior quality outcomes.

This service offering specifically caters to the development of prototypes and full-scale games utilizing Unity's Data-Oriented Tech Stack (DOTS) and Entity Component System (ECS).

The Entity Component System (ECS) serves as the backbone of Unity's Data-Oriented Tech Stack. This technology is particularly advantageous for developing complex games such as RTS, Horde Shooters, RPGs, MOBAs, or any games that demand extensive unit management and sophisticated calculations, including AI and pathfinding.

Our expertise with DOTS/ECS ensures compatibility with lower-end devices without sacrificing gameplay quality.

Technologies We Employ:

Application Core (Unity):

DOTS/ECS Workflow

Multiplayer:

Netcode for Entities
Customized C# Socket-based Servers for specific requirements

Artificial Intelligence:

Tailored AI Solutions utilizing Decision Trees and State Machines

Whether you require our game development services or need expert consultation on ECS, feel free to reach out to us on Fiverr. Our team is ready to assist you in achieving your project goals.

Best regards,

Russell Aitken Lead Unity Developer at Imaginary Workstation

Shop Location Alor Setar, Kedah, Malaysia

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